Weekly Schedule

Schedule is subject to change
Week 1: Introduction
8/31: Welcome

– Introduction to the course, covering the syllabus, laying the groundwork for the semester
Manifesto for a Ludic Century, Zimmerman, Eric
– Reading:
– Homo Ludens chapter 1 : Significance of Play as a cultural Phenomenon
– First Paper due 9/9. Define Play (2p).  

9/2 : Coming to a definition of play
– Reading:
– Rules of Play Chapter 3, Meaningful Play
The Definition of Play & The Classification of Games (pdf)

Week 2: Imagination and discovery

9/7 : 
– Reading:
 Rules of Play ch 13, Defining Play (pdf). 
– Ambiguity of Play pp. 1-17, 35-52
9/9 : 
– Reading:
Games as Cultural Rhetoric
(pdf)
– Play Matters, Ch 1-3
– paper #1 due

Week 3
9/14 :

– Reading:
– Introduction to Game Design, Prototyping, and Development, Chapters 1&2
– Play Matters pp 49-71
9/16 :
– Assignment :
go out and reclaim a space as a playground
– Reading:
– Introduction to Game Design, Prototyping, and Development, Chapters 3&7
-Play Matters pp 72 -102

Week 4
9/21:
– Start broken game paper (due 10/5)

– Reading:
Design, Systems, Interactivity (pdf)
Little Emma by Geza Csath(pdf) (thanks Norina!)
9/28
– Reading:
The Design of Ethical Gameplay Ch 5&6 (pdf)

– begin prototype of first game (final due on 10/28)

Week 5
9/30: 

– Reading:
The Design Evolution of Magic  Garfield, Richard (pdf)
– Examples Ironclad & Sibling Rivalry (pdf)
10/5:
– Reading:
Tools for Creating Dramatic Game Dynamics (pdf)
– broken game paper due

Week 6
10/7 : 

– Reading:
– Introduction to Game Design, Prototyping, and Development, Chapters 8-10
10/12 :No class – go to Polyglot’s work in the art center

Week 7
10/14 : Visiting Artist: Polyglot Theater director Sue Giles 

– Reading:
– A PRELIMINARY STUDY OF THE GAME OF KARMA IN INDIA, NEPAL, AND TIBET
– Snakes and Ladders in India: Some Further Discoveries
10/19 : Visiting Artists : Ragamala Dance Company
evening : Ragmala work in progress

Week 8
10/26 :

– Evaluate prototypes part 1
Reading : Designing for Critical Play 
from Radical Play by Mary Flanagan 
10/28 : Play-testing each other’s games
Playtesting from Game Design Workshop

Week 9
11/2 :

– Reading:
– Histories of Gaming & Games as New Media, Hjorth
– begin final paper (discussed in class)
11/4 : Case Studies
Prepared Playstation
How to Play WOW
How to Win Super Mario Brothers
– Reading:

– Terry And Gyan Riley: Together In C
– Tacit Group: An Audio-Visual Performance Group That Is Changing the Face of Live Music Performance
– NYUAD Library study guide for Tacit Group

Week 10
11/9 :
– Tacit Group visits
– materials for project 1 due
11/11 :
Present projects
– begin final game project (due Dec 14).

Week 11
11/14 : “Special” Saturday class

– Reading:
Reinventing Reality, Jane McGonigal
11/16 : ARGs
– Reading: 
Why Gamification is Bullshit, Bogost, Ian
– Homo Ludens (Subspecies Politicos), William Graver

Week 12
11/18: Gamification
– Foldit
– SETI
11/23 : Guest speaker : Farah Al Qaissieh from discover.ae
-Draft 1 of longer paper due


Week 13
11/25 : Case Study
– Game Developer Story
12/7 : Final Presentations and critique
presentation of prototypes

Week 14
12/9: Final Presentations and critique

presentation of prototypes
12/14 : Last class

-draft 2 paper 2 due